9/25/2023 0 Comments Maya 3d texturesSince I have been working in video games for the last 5 years, the idea was to create a realistic creature head using a production workflow (UDIM, Arnold, and so on) instead of a real-time pipeline. ![]() When I think about new personal projects, I always try to set specific goals that allow me to explore new tools and face exciting challenges that broaden my skillset in specific areas.
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